Sean McNally
Concept Artist/Illustrator
Los Angeles, CA, United States
Summary
I am a concept artist/illustrator/sculptor with 16 years experience in a wide range of high-profile media and project types, from live action film, to video games, to theme park attractions, commercials, and animated short films.
Skills
Concept Artillustrationdigital sculpture
Software proficiency

Photoshop

ZBrush
Experience
Visual Development Artist at Blizzard Entertainment
Irvine, CA, United States
Lead Concept Artist at WhiteMoon Dreams, Inc.
Los Angeles, United States of America
October 2015 - April 2018
Concept Artist at Blizzard Entertainment
Irvine, United States of America
April 2015 - October 2015
Art Intern at LucasArts Entertainment Company
San Rafael, United States of America
Concept Artist at Blur Studio, Inc.
Culver CIty, United States of America
November 2002 - September 2014