Sean McNally
Sean McNally
Concept Artist/Illustrator
Los Angeles, CA, United States

Summary

I am a concept artist/illustrator/sculptor with 16 years experience in a wide range of high-profile media and project types, from live action film, to video games, to theme park attractions, commercials, and animated short films.

Skills

Concept Artillustrationdigital sculpture

Software proficiency

Photoshop
Photoshop
ZBrush
ZBrush

Experience

  • Visual Development Artist at Blizzard Entertainment
    Irvine, CA, United States
    September 2018 - Present

  • Lead Concept Artist at WhiteMoon Dreams, Inc.
    Los Angeles, United States of America
    October 2015 - April 2018

  • Concept Artist at Blizzard Entertainment
    Irvine, United States of America
    April 2015 - October 2015

  • Art Intern at LucasArts Entertainment Company
    San Rafael, United States of America
    June 2001 - August 2001

  • Concept Artist at Blur Studio, Inc.
    Culver CIty, United States of America
    November 2002 - September 2014